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201. Scan probes - in Crime and Punishment [original thread]
Who said probes were getting fixed? Link to the thread would be nice. To answer your question, yes we have figured out how to use them with like 90% success assuming the target hasn't warped to another location etc. Don't drop them all in the s...
- by Commander Nikolas - at 2006.03.20 20:04:00
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202. Unbelievable - in Crime and Punishment [original thread]
Edited by: Commander Nikolas on 20/03/2006 19:53:10 You know drones now attack gang members after they kill the last "hostile" target right? Drone AI "fixes", gate guns, and the Ishkur... FTL! :( Missing a kill is not the worst of it, lol. ...
- by Commander Nikolas - at 2006.03.20 19:48:00
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203. Turrett issues vs missiles. - in Ships and Modules [original thread]
Oh also just so you know... I solo killed a Tempest with an Ishkur. I have tried to do that with a raven that didn't even have T2 cruise launchers... normal cruise, NOS, and uber shield tank make it virtually impossible. Maybe... if the raven ...
- by Commander Nikolas - at 2006.03.20 19:05:00
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204. Turrett issues vs missiles. - in Ships and Modules [original thread]
Edited by: Commander Nikolas on 20/03/2006 19:06:00 Example #1: What is the point of this fight? They are both just wasting ammo... You also point out specifically that the Tempest is carrying defenders... run those damage numbers if the ra...
- by Commander Nikolas - at 2006.03.20 18:57:00
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205. Precision Missiles - in Ships and Modules [original thread]
Originally by: Hugh Ruka Originally by: DigitalCommunist Edited by: DigitalCommunist on 20/03/2006 17:53:14 Originally by: Intera Edited by: Intera on 20/03/2006 13:42:29 Plancek is absolutely correct. If you're go...
- by Commander Nikolas - at 2006.03.20 18:33:00
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206. Battle Duration - in Ships and Modules [original thread]
Yeah it would be nice but CCP dosen't seem to take their statments seriously. In large fleet battles no matter how much HP you give to ships they will go down almost instantly so the main concern is smaller battles. CCP increased HP, Tanking, ...
- by Commander Nikolas - at 2006.03.20 18:21:00
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207. "Best" Pure PVP race/ship/config - in Ships and Modules [original thread]
Humm... best? It always changes due to the nerf bat. Right now there are some things that are really overpowered. #1 Raven (Caldari Battleship) Best tank in eve Best DPS in eve Can insta pwn any ship class with battleship sized weapons (either ...
- by Commander Nikolas - at 2006.03.20 17:48:00
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208. Precision Missiles - in Ships and Modules [original thread]
Why not tiller? An AF can tank any other battleship forever without even turning on its rep... Precision missles need to be outright removed... Battleship class weapons shouldn't be able to wtfpwn anything they shoot at and for every other race ...
- by Commander Nikolas - at 2006.03.20 17:17:00
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209. Public apology to TSDS... - in Crime and Punishment [original thread]
Originally by: Tenacha Khan As nice as this may be, you comming to the forums to embarras yourself with a public apology after already embarassing yourself in local is just sad, why didnt you apologise to them in local where it happened. G...
- by Commander Nikolas - at 2006.03.20 17:04:00
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210. Deimos? (Dev comments) - in Ships and Modules [original thread]
Anything that makes blasters easier to fit will help the Deimos, the Deimos has an incredibly weak PG/Cap/CPU for a HAC (little more then a thorax). It also has serious problems dictating range (which is terrible for a blaster boat). Blaster cha...
- by Commander Nikolas - at 2006.03.18 10:20:00
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211. Deimos? (Dev comments) - in Ships and Modules [original thread]
I have noticed a large number of threads related to the Deimos/Blasterthron/Blasters and their serious fitting and damage output problems. In some of the posts about blasters and the blasterthron I have seen dev responses indicating that they A) k...
- by Commander Nikolas - at 2006.03.17 21:18:00
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212. Tuxfords Jaguar Changes - in Ships and Modules [original thread]
Personally I think the speed changes are an improvment. I would also like to see it get a 4th mid slot and the split hardpoint layout (flame if you want).
- by Commander Nikolas - at 2006.03.17 21:02:00
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213. [Auction] 24 Million SPs PvP char! - in Sell Orders [original thread]
800 mil :)
- by Commander Nikolas - at 2006.03.16 18:07:00
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214. What are people thinking ? - in Crime and Punishment [original thread]
tiller it isn't just miners, carebares, etc... I have seen gangs of -10 players jump into 0.5 systems chasing prey, I have seen -6 players AFK jumping in a BS with a cargo full of T2, the list goes on. In general alot of people play eve semi-a...
- by Commander Nikolas - at 2006.03.15 21:47:00
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215. New clone cost = size of bounty + cost of the standard clone - in Crime and Punishment [original thread]
The idea sounds really good but it would be exploited to an extreme... Seriously if we had a pirates pod warp scrammed and webbed we could easily get 1 bil+ on his head in about 30 seconds even during the corps down hours. If it was during peek h...
- by Commander Nikolas - at 2006.03.15 21:23:00
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216. 1.0 can theft gank? - in Crime and Punishment [original thread]
Why do people say RTFM with eve? The closest thing to a manual is the forums... which is kind of scary. Yeah they have that little begginer section of pages but that dosen't explain much or list alot of the major exceptions to the "rules".
- by Commander Nikolas - at 2006.03.15 21:05:00
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217. [Auction] 7.8M sp PvP Character - in Sell Orders [original thread]
Skills screenshot?
- by Commander Nikolas - at 2006.03.15 19:32:00
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218. Remove Jumpdrive from Carrier - in Ships and Modules [original thread]
Originally by: shakaZ XIV In 2 or 3 months, about half of the "big alliance" players will be able to fly carriers. If carriers are no different than battleships as far as logistics go, guess what these players will choose? Carrier-only ...
- by Commander Nikolas - at 2006.03.15 19:24:00
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219. Damage Controls and ship destruction - in Ships and Modules [original thread]
Actually it does have a substantial effect if you think about it. Not anything special about the module just a benificial effect of using it: What survives is detrmined by the amount of overkill the final blow/blows have. So lets just think abou...
- by Commander Nikolas - at 2006.03.15 19:04:00
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220. Warp Core Stabilizer Tech II - in Ships and Modules [original thread]
Originally by: Tyrrant 16 WC Point Armageddon can be tackled by 1 ship. Its called an interdictor. Maybe u should train for one? Only in 0.0 it would be nice if interdiction spheres could be used in 0.1 -> 0.4
- by Commander Nikolas - at 2006.03.15 18:51:00
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